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Showing posts with the label Kineticjs

Kineticjs: How To Import Iphone Retina Images Taken By Camera?

I tried to import camera images from iPhone5 retinal iOs7. The following image shows the problem. T… Read more Kineticjs: How To Import Iphone Retina Images Taken By Camera?

Draw Smooth Lines On A Canvas

I want to draw a line on a canvas with context.globalCompositeOperation = 'destination-out'… Read more Draw Smooth Lines On A Canvas

Kineticjs Stop Drag To A Shape When Overlaps With Another

I have two shapes rather groups which are draggable. When the blue group is dragged it should not o… Read more Kineticjs Stop Drag To A Shape When Overlaps With Another

Removing Objects From A Layer Using Kineticjs

I am currently working a project involving KineticJS. I have to dynamically create and delete shap… Read more Removing Objects From A Layer Using Kineticjs

Kineticjs Undo Layers: Layers Don't Disappear On Undo?

I have a specific problem on my designer drawing tool in Canvas HTML5. I am developing an action hi… Read more Kineticjs Undo Layers: Layers Don't Disappear On Undo?

Animate Resize Of Html5 Canvas Created By Kineticjs Framework

I'm trying to change the size of an HTML5 canvas element created by the KineticJS framework--th… Read more Animate Resize Of Html5 Canvas Created By Kineticjs Framework

Is It Possible To Avoid "the Operation Is Insecure" When Using Canvas?

I have a HTML canvas (using KineticJS, however canvas aficionados should still chime in) that loads… Read more Is It Possible To Avoid "the Operation Is Insecure" When Using Canvas?

Convert Html5 Canvas To Img Element

I would like to resize, stretch an HTML5 canvas in a way that the canvas act like an IMG element: s… Read more Convert Html5 Canvas To Img Element